10.4121/uuid:14d21609-8f4b-4321-b766-7cac0a4c2304

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Data accompanying the research on Emotional user engagement of a food reporting game-based mobile app Dataset

K. A. (Kadian) Davis-Owusu, Natalia Romero Herrera, S. (Sonja) van Oers, M. (Marian) de van der Schueren, T. (Tippi) de Bruin, S. (Sophie) van Houdt,
The study aimed to investigate the long term impact of experiences in user engagement of a food reporting mobile game app. The study recruited 10 participants, with 8 being able to complete the study. The period consider at least 6 weeks of continuous use of the DigestInn application. A one year licence of the DigestInn mobile app was given for free to each participant. A mixed dataset was collected: Daily mood reporting: Experience Sampling Method [1] was used to sample daily participants' mood towards their experience using the application. Whatsapp [2] and the visual Pick-A-Mood tool [3] were used to prompt participants daily. Weekly user engagement reporting: a user engagement scale was used and adjusted for this purpose [4]. The survey was implemented in TypeForm [5]. The prompt/reminder was done through whatsapp via a visual summary of the mood reporting, based on Daily reconstruction method [6] 6 weeks interviews: individual …

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